Tuesday, September 22, 2020

Susurrus, Diplomat Negotiator DnD 3.5 10Th Level Bard

 

From sunsetagain on deviant art

This is gaming information for the Dungeons and Dragons 3.5 edition when Susurrus made a memorable appearance in the campaign I was running. It wasn't the first time the characters had actually encountered him, but it was the first time they took note of him, and the encounter has been a part of our gaming story ever since.

In brief, they encountered was Susurrus standing on the side of the road next to a canopy with a spread of food. He greeted the party members by name and informed them he was there to negotiate reparations for a loss that had happened because of the actions of the party on a previous adventure. He asked them to remain calm and not cause his companions in hiding concern.

General information for Susurrus can be read on this previous article (link).

Sussurus, human 10thlevel bard (DnD 3.5—using only the Player's Handbook and Dungeon Master's Guide)

Str 10, Dex 12, Con 12, Int 16, Wis 14, Chr 18/20 (cloak of charisma)

Alignment: Neutral

HP 51

Initiative: +1

AC 14 (Bracers of armor +2, ring of protection +1, dex +1)

Attack base +7/+2

Melee Attack +9/+4 dagger +2 (1d4+2/19x2)

Ranged Attack +10 masterwork light crossbow(d8/19x2)

Fort +4, Reflex +8, Will +9

Feats (5): Craft wand, Craft wondrous item, Negotiator, Persuasive, Skill focus (diplomacy)

Class Abilities: Bardic knowledge, Bardic Music, Countersong, Fascinate, Inspire confidence, Inspire Courage +2, Inspire greatness, Suggestion

Skills (130): Balance +8 (5), Bluff +20 (13), Concentration +6 (5), Diplomacy +29 (13), Disguise +12 (5), Gather information +15 (10), Jump +7 (5), Knowledge arcana +8 (5), Knowledge geography +11 (8), Knowledge history +8 (5), Knowledge nobility/royalty +12 (9), Knowledge religion +4 (1), Perform +18 (13), Sense motive +17 (13), Speak Languages (4), Spellcraft +8 (not counting synergies) (5),  Tumble +4 (1), Use magic device +10 (+12 with scrolls) (5)

Languages: Common, Draconic, Dw arven, Elven, Giant, Gnome, Halfling, Orc

Magic: Ring +1, bracers of armor +2, dagger +2, Cloak of charisma +2, Wands—Cure light wounds, detect thoughts, gaseous form, invisibility

Disposable potions and scrolls: as determined needed by the dungeon master.

NOTE: Susurrus is a rich person. He has other items available to him through his patronage. There are times when additional items are given or lent to him.

Spells per day: 3-0 level, 5-1st, 4-2nd, 3-3rd, 1-4th

Spells known:

0 level (6)—Detect Magic, Light, Message, Read Magic

1stlevel (4)—Comprehend Languages, Disguise Self, Expeditious Retreat, Identify

2ndlevel (4)—Detect Thoughts, Eagle's Splendor, Tongues, Whispering Wind

3rdlevel (4)—Clairaudience/clairvoyance, Dispel Magic, Gaseous Form, Summon Monster III

4thlevel (2)—Legend lore, Zone of Silence

 

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Monday, September 21, 2020

Grads In Games Awards Finalists 2020

Good Luck to TT Games and Arthur Parsons

TT Games are UCLan nominees and finalists in both the Industry Collaboration Award and 
Graduate Employer Award with Grads in Games 2020 for their outstanding support and 
encouragement to our students on the UCLan Games Design courses and for employing so many 
of our graduates.

We would particularly like to thank Arthur Parsons for his unwavering support.































Also wishing all the best to Jakob MacDonald

UCLan graduate of both the BA and MA Games Design courses, Jakob is currently working with UCLan DigitalPlus on a variety of high-tech creative projects.
Jakob is a finalist in the Games in Grads 'Student Game award' for his innovative VR game that's designed to help raise awareness for national antibiotic awareness week 2019. In an aid to help educate younger audiences, the dangers of antibiotic resistance and the practices of over prescribing antibiotics in the UK.

You can read about the game in the following link: 

BacteriAR






















The best of luck to our UCLan BA and MA Games Design graduate, 

Simon Ashcroft

Simon is a finalist for the 'Student Hero' Award. Over the year Simon has worked on numerous group projects as both a team member and lead. He has engaged many other students to take part in collaborative projects and has rallied those who are confident and also those who need some support and encouragement. His enthusiasm and passion for games has fostered gatherings of students to work and play and design together in a friendly creative spirit. Most recently he co-organised and participated in the Global Game Jam 2020 where he was the lead of the team that created the game 'Karting ways' which attracted interest from various sources.


























Congratulations to all finalists, and looking forward to the announcements from September 15th!




Saturday, September 12, 2020

Amulets & Armor (MS-DOS) - Guest Post

This week on Super Adventures, guest poster mecha-neko is playing a DOS RPG from 1997! He rarely ever writes about RPGs, so this one must be something... special.

For a change, instead of playing something weird that I've never played before, I'm going to play something I'm very familiar with from my childhood.

Amulets and Armor title screen dos
Developer:United Software Artists|Release Date:January 1997
(re-released 26th April 2013)
|Systems:MS-DOS, Windows

This is Amulets & Armor. It's an RPG! Except it's not. It's an FPS! Except it's not. And it's multiplayer, except it's not. It's a little of everything.

I've been meaning to play and write about this game for years, but I've never felt like I'd be able to do it justice. When I was but a lad and loved playing shareware demos on the family PC (alright, I still do), I would play the one level demo of this a lot. I liked the ambience and the cartoons in Interpose, but Amulets & Armor is the game I actually played.

I only had the demo back then, but it was re-released in 2013 as a free full game for both MS-DOS and Windows, with the source code available for boffins as well. If you'd like to hear a little bit about why you've never heard of the game, click here, but I'll be focusing on just playing the full DOS version today.
Read on »

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Friday, September 4, 2020

Resident Evil 2 Remake | Review, Trailer, Release Date, News, Gameplay, And More...


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Resident Evil 2 Remake | Review, Trailer, Release Date, News, Gameplay, and more...


Capcom is releasing some extremely impressive games in 2019, Resident Evil 2 Remake is one of them. The Resident Evil 2 Remake isn't too far-away, set to release on 25 January 2019 (soon after its release, Capcom is releasing Devil May Cry 5). First declared in 2015, Resident Evil 2 Remake is planned as an advanced emphasis of the 1998 release. Fans have been asking for the game for a very long time, and following the accomplishment of the first Resident Evil and Zero remasters, Capcom is at long last tuning in.


Quick Facts:


  • Release date: 25 January 2019
  • Developer: Capcom
  • Genre: Survival horror
  • Platforms: PlayStation 4, Xbox One, Microsoft Windows

Resident Evil 2 Remake release date :

The remake was declared at E3 2018 for PS4, Xbox One, and PC and will release on January 25, 2019, Just before Capcom's Devil May Cry 5 Release. So entirely excited for both the games. 


Related Article: Devil May Cry 5: Review, Trailer, Gameplay, Release date


Resident Evil 2 Remake Trailers :

Tokyo Games Show 2018 has presented to us another trailer for Resident Evil 2 Remake, and this one spotlights for the most part on the story. We see a lot of Leon and Claire previously however Capcom had been generally silent regarding certain characters in the Resident Evil 2 Remake, one of these being Ada Wong, The opponent has at long last divulged it. It likewise has us frantically needing a reboot of Dino Crisis in the RE Engine. 




Just underneath, you can look at a further trailer for the Resident Evil 2 Remake. This trailer appeared amidst Sony's E3 2018 introduction in June, and it was here that the release date for the game was revealed. 




Resident Evil 2 Remake Claire Campaign Preview:

Following quite a while of pausing, Capcom is at long last coming back to its undead well and redoing what many consider to be Resident Evil's most remarkable part. Initially released for the PS1 in 1998, it's not the most straightforward title to return to with its cumbersome tank controls and blocky visuals. It's as notorious as survival repulsiveness comes. Be that as it may, the fans who discovered Resident Evil arrangement with Resident Evil 4 or later ones probably won't concur with its traditional way to deal with problems. 


This could all change with Resident Evil 2 Remake, Playing through two individual battles as arrangement's veterans Leon S. Kennedy and Claire Redfield, you'll scour the remnants of Raccoon City in the midst of a fatal zombie episode, revealing reality behind the underhanded Umbrella Corporation. 

Here's the Gameplay from IGN, if you wish to watch.






Resident Evil 2 Remake: Minimum PC Specs


  • Operating System: WINDOWS 7, 8, 8.1, 10 (64-BIT Required) 
  • Processor: Intel Core i5-4460, 2.70GHz or AMD FX-6300 or better 
  • Memory: 8 GB RAM 
  • Graphics: NVIDIA GeForce GTX 760 or AMD Radeon R7 260x with 2GB Video RAM 
  • DirectX: Version 11


Resident Evil 2 Remake: Recommended PC Specs


  • Operating System: WINDOWS 7, 8, 8.1, 10 (64-BIT Required) 
  • Processor: Intel Core i7-3770 or AMD FX-9590 or better 
  • Memory: 8 GB RAM 
  • Graphics: NVIDIA GeForce GTX 1060 or AMD Radeon RX 480 with 3GB VRAM 
  • DirectX: Version 11

Resident Evil 2 Remake: Leon Campaign Preview

Fans, for what feels like the longest time, have been shouting for a Resident Evil 2 Remake, to such an extent that they willingly volunteered make one quite a long while prior before Capcom put a stop to it for reasons that have now turned out to be clear. Capcom's new Resident Evil 2 is everything fans have ever needed it to be, it can possibly be the apex of what the great vision of the arrangement could plan to turn into. Prepare to reemerge the universe of survival awfulness in its most genuine shape. 


The short interactivity demo at E3 2018 happens in the police headquarters, and it's quickly clear this isn't simply Resident Evil 2 with prettier graphics, on account of the RE Engine. Capcom needs to make a Resident Evil 2 that plays with fan desires, in this way things will look recognizable, yet feel somewhat extraordinary. 

One thing I can most likely say that the game will be unimaginably startling, as zombies will spring up in new places to keep you continually alarmed.



The below 18-minute extended Gameplay from Gamespot completely shows how the zombies are gonna be and how they are going to keep you petrified every moment